Separated from your buddies – helpful computer technician Kendra Daniels and Sgt. In the panic you run for your life into the bowels of the ship. It’s seconds, rather than minutes, before the first Necromorph appears – horribly twisted ex-humans who have claws for arms and a savage distaste for Isaac and his chums. Inside, the crew find the 1000 or so inhabitants of the Ishimura strangely disappeared. But something goes wrong, and the Kellion crashes, rather than lands, on the ship. From their point of view they’re on a simple repair mission, triggered after communications with the giant mining ship are lost. The game begins with the crew of the USG Kellion making their way to the Ishimura oblivious to the horrors it contains. And I’m confident Dead Space’s first 20 minutes, a wonderfully atmospheric and dramatic affair that sees petty engineer Isaac Clarke thrust into the darkened corridors of the Ishimura and charged with fixing everything that’s gone wrong with the troubled vessel, while surviving an alien infestation, will eradicate any lingering posturing you have left and leave you dribbling for mercy. What was that? You doubt whether a game can ever be scary? You’re too hard to jump out of your seat, I hear you say? Forget it. Even when you’ve played the game for hours, and have mastered the lumbering controls, and have upgraded both your mining weapons, suit, stasis and kinesis abilities as much as a single playthrough will allow, you’ll still be pooing your pants at the flicker of a light, or the quick-moving flash of alien flesh. Its greatest achievement is presenting a game world, the city-sized planet cracker USG Ishimura, that never, ever, feels safe to explore. Dead Space, EA Redwood Shores’ sci-fi survival horror, is without a doubt one of those games. I mean real scared – the kind of scared that makes you fear the turning of a corridor, or the opening of a door, or the press of a switch. There aren’t many games that make you scared.
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